﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace AwesomeEnginePC.Inputs
{

    public abstract class BaseInput
    {

        public abstract void Update(GameTime gameTime);
        public abstract Dictionary<object, ButtonState> GetStates();
        public abstract List<object> JustPressedButtons();
    }

}
